Based in Chicago, IL
PC definitely, Mac and Linux probable
Aerobat is an absurdly high speed arcade shmup-like. The core experience is about building and expending speed. Your ship can power its engines or its weapons, but not both at once; to destroy enemies you must boost to build as much speed as possible, then launch upwards and cut the engines to begin firing from free-fall. The longer you boost without firing, the bigger the payoff when you finally release and start shooting.
The game's art, design, and code have been created solely by Matthew Yeager, known ordinarily as Thew.
Release is expected 2017. The game is being developed for PC first, with Mac and Linux support very likely but not certain. Other platforms are possible but will require considerable effort to support.
Aerobat was initially developed in April 2013 as a 48-hour prototype for Ludum Dare 26. The prototype was fun enough to be worth expanding into a proper game, and so work has continued on the project since then.
- Intense risk/reward gameplay - Playing dangerously is rewarded with massively higher scores
- Extremely tight and responsive controls - Fast, high-precision movement has been a development priority since day 1
- You're a bright red fighter jet that goes really, really fast and blows up robots with rainbow lasers
Announcement Trailer: YouTube
Going Fast: Gfycat
Logo & Icon
- "WHORE INSANITY"
- Google translation of a Spanish blog post about the game, Indieorama
I've been drawing/painting for pretty much forever. Learned game development because games are the closest I can get to painting a new reality. Then started making a game about blowing up robots in a fighter jet that shoots rainbow lasers because apparently I'm still twelve.
More information on Thew, our logo & relevant media are available here.